avatar

Creating Compassionate Technology Software begins with the Engineer

 
software
 

youtube
 

Ash Furrow is a Canadian iOS developer and author who is on the quest to create compassionate software and the discovery of the road to there. 

Q1-01:37: You mention that you had wanted to be a teacher. Where did it go from a teacher to iOS developer? 

Q2-03:27: What kinds of apps of software have you helped develop that you are particularly proud of? 

Q3-06:35: You are working towards becoming OpenSource by default. What does that mean? 

Q4-09:51: You give several speaking engagements. One of them is building a compassionate software. Could you explain that a little bit more? 

Q5-15:05: How do designers design software so that users won’t get frustrated? What makes us more inclined to use that software? 

Q6-19:21: When you build the software, how do you ensure that users’ privacy and rights are protected? How do you reduce that sense of fear?  

Q7-22:36: Can you explain the difference between the app and API? 

Q8-25:57: Does the AI really think for themselves or has it been encoded somewhere in their code? 

Q9-30:33One of our listeners has a question related to a topic we spoke of earlier. Mick is a 36-year-old software engineer from Melbourne and wants to know if in any of your study, you have seen evidence that AI has advanced enough for machines to ever feel emotions, at least somewhat similar to us, humans?

Q10-32:48: As we wrap up, what is on the near-term horizon for you with respect to research and or speaking engagements at conferences.

 

 

Comments (1)

  • Brandyn Lee

    Brandyn Lee

    This was a very interesting podcast. I really enjoyed it because I love learning about iOS developing and Ash was a fantastic speaker.

Leave a Comment

Ash Furrow is a Canadian iOS developer and author, currently working at Artsy. He has published a number of books, built many apps, and is a contributor to the open source community. On his blog, he writes about a range of topics, from software and interesting programming to explorations of analogue film photography.

Make Me Laugh